Let the fun begin!
A long-time favorite event at the Web3D Symposium and SIGGRAPH is the
Roundup... Get your cow moo-ers ready! Jiggle your squeaky-zigs!
The contestants were strutting
their stuff and we saw it all- Sexy demos! Hilarious demos! Squeaky-squeaky
We picked most of the winners, though some hit cross-over categories
from our votes... MORE
Some of the most compelling new media experiences was on display at the
Second Annual VRML-Art show... The second international, juried art exhibit
for online 3D media demonstrated a true, innovative vitality to the medium,
a maturity to the technology, and the artist's ingenuity. READ-
some COOL STUFF!!! A number of these works were nominated for the
next VirtuPortal, so watch out for Issue 2!
To find out more, see: www.vrml-art.org
Working Group Meetings
We sat in on a number of WG
meetings and are happy to report their current activities:
- EAI (External Authoring
Interface)- The group voted to send the EAI 2 to ISO. Chair Andrew
Phillips showed some of his students' great EAI work and outlined plans
for the future... We'll catch up with Andrew for Issue 2 to investigate
X3D and the DOM.
- Universal Media-
has shown some great accomplishments recently with its first version
Texture and Sound libraries shipped and support added in blaxxun
Contact. The Universal Media Library is such a simple idea, yet
of such great import that we will be looking into it for Issue 2!
The library also plans to include 3D models and a variety of media types.
- Mac- 3D on a 'designer's
platform'? Yes its true- our zealous champions, Steve Guynup and Michael
Louka showed us how its possible now! Constantly pressing for software
vendors to support the platform, these guys are also responsible for
MacWeb3D.org and MacLookat. Happy
news came when Connell Gallagher from Parallel
Graphics showed up and announced plans for a Mac Cortona
Version this summer! In addition, we are looking forward to Steve
contributing tips, tricks, and articles to the 3DEZine.
- H-anim (Humanoid Animation)-
The group's 1.1 spec is working well and there is some good work is
being done with the Joint-Segment displacer model. The great tool, Skeleton
Builder was shown, and goals were outlined for animation streaming as
well as support for continuous Mesh-Skeleton support.
See h-anim.org for
The X3D Task Group, having made major advances in the last few months,
hit a political bump as a DTD needed to be ageed upon for development
to continue. The 'Fray in Monterey' as it was affectionately termed
shows the dedication of the working group to continue the momentum and
bring the spec through to a new level for SIGGRAPH 2000. The Compromise
DTD, just approved (3/13) shows the benefits of the Web3D Consortium's
leadership in due process... MORE
Content & Code
SHOUT Interactive showed some
extensions to their core profile and proposed X3D implementation- NURBS,
and MultiUser components that should be released in the near future. They
have posted Shout3D
developer's kits for the major platforms which allow you to convert VRML
97 into plug-in-less 3D! Spazz3D's
powerful new authoring software (version 2.0) can export your VRML as
well and has a Shout3D wizard to make it easy... MORE
Introduction to X3D Seminar
chair of the Content Working Group, gave a practical introduction to X3D.
Leonard gave the history of the development thus far and demonstrated
Edit authoring tool to a packed house.
in VRML: GeoVRML 1.0 An excellent and pragmatic piece of work! The
first deliverable from this working group has been worth the wait! Recommended
Practice doc, Open Source Java implementation, Tools, and sample content!
A hugely significant piece of work! GeoVrml.org
a Java-Multicast system for distributed, shared virtual worlds... a fun
and convincing Capture the Flag game was demo-ed.
MPEG-4: Low bit-rate Communications
Tools for Graphics and Animation
Introduction to the External
The H-Anim Standard
Introduction to Programming
with Java 3D
VRML-ART for Beginners
Media vs. 3D-hypermedia:
a Modeling and Retrieval Perspective
-list coming soon !